Henry-WK

Undergraduate at UMASS Amherst. Studying Computer Science, Biology, Math, and Ethical Research

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Research Papers

Literature Pertaining Mycobacterium tuberculosis Drug Resistance Prediction using a Multi Species Training Dataset

Part of: Computer Science Honors Thesis Research Proposal

For: Sequence Analysis and Genomics Lab at UMASS Amherst CICS

Literature Pertaining to Mycobacterium tuberculosis Drug Resistance Prediction using a Multi Species Training Dataset on Google Drive


Toward Understanding the Experiences of People in Late Adulthood with Embedded Information Displays in the Home

Accepted to: 1st Workshop on Accessible Visualization at IEEE VIS ‘24

For: Human Computer Interactioon Lab at UMASS Amherst CICS

Toward Understanding the Experiences of People in Late Adulthood with Embedded Information Displays in the Home on arxiv


Electronic Data Displays + Older Adults:

Independent Research Paper / Extended Literature Review

For: Human Computer Interactioon Lab at UMASS Amherst CICS

Category: Research
Paper Type: Empirical

Abstract— This paper aims to explore related works pertaining to a theoretical study on older adults and their experiences with at home embedded displays. In this study, the goal is to examine older adult’s perception and interactions with common displays used in daily life. The related works laid out here relate to; at-home display considerations, cognitive and psychological changes with aging, barriers for older adults when utilizing technology, pro-gerento design choices for displays, and research categorizations of displays. The hope is to give context to the purpose and analysis of the purposed study, and shed light on previous research that relate to and inspire this work. Index Terms—older adults, data visualization, information displays

1 INTRODUCTION

Our study serves to dive further into older adults and their experiences using home embedded displays. To tackle this, we compiled related work that explore: The context of home devices in a general sense, and what characteristics are most important with respect to how we interact and react to them (Section 2). Context surrounding the psychological and neurological changes that come from aging are also considered, serving as a basis for much of the geronto-specific factors involved in display interaction (Section 3). Additionally, we denote related work on the topic of older adults specific perceptions towards displays. We do so by mentioning work that highlights possible obstacles in technological use that often arise for this demographic (Section 4), as a well as writing that focuses on the specific design choices of devices that typically impact older adult interaction with their devices (Section 5). Lastly, our analysis relies on categorizations of the embedded displays that we worked with, and thus related papers on categorization are considered (Section 6).

2 AT-HOME DISPLAY CONSIDERATIONS

Our study deals with displays used in a user’s home and daily life. This specific category of displays has its own properties to unpack, including what characteristics of the device affect the user’s experience the most.

2.1 Emotional Considerations
Users emotional reactions are most closely tied to their perceived perfor- mance of the device. Wu et al. [21] focused on intelligent microwaves and denoted the hierarchy of user demands. They described the function of a product as the primary tier, the most important aspect of a prod- uct. Similarly, Sepahpour et al. [17] conducted analysis of emotional responses to perceived product performance. The study categorized positive and negative responses of participants. They found positive comments correlated mostly with a success in the products function. On the same note, they correlated the biggest reason for negative com- ments as coming from failure in functionality. Surprisingly though, they found that some negative response came from perceived positive performance of the product. In these odd cases, the product’s purpose, perceived as negative, meant unhappiness with the product as a whole.

2.2 Presentation Considerations
Further studies show that user response is not only tied to functionality, but also how and where the device is presented. Lyn et al. [2] recog- nized further design traits like ecology and functional aesthetics of an at-home display as being important to its effectiveness and consumer engagement. The study expressed that it is equally important for a visualizations appearance to be appealing on its own, and contribution to the space as a whole. Wood et al. [20] highlighted simplicity, empha- sizing that the avoidance of overloading information is critical when displaying data about energy consumption. These sentiments around aesthetics and simplicity are extended by Wu et al. [21], explaining that dot matrices could be the right direction in designing displays for smart microwaves. The paper justified this claim, by explaining that these matrices can show 2 million pixels in their menu, leading to intuitively understandable visualizations of function. Additionally, they denoted that they turn off when not used, a preferred characteristic for home displays. Ultimately, the paper suggests that these displays can simplify function, as Wood et al. [20] endorsed, and bring aesthetic value to its functional context, as Lyn et al. [2] remarked.

3 COGNITIVE AND PSYCHOLOGICAL CHANGES WITH AGING

There are a multitude of Neurological and Psychological changes asso- ciated with an aging brain, this section is meant to highlight research on these changes and how they manifest.

3.1 Cognitive/Neurological changes
By observing neuroimaging studies we are able to compare neural activ- ity of younger and older participants. Working memory is derived from the idea of short-term memory; it is limited capacity for brief use [15]. Reuter et al. [14] found similarity between working memory activ- ity between younger and older adults, with main differences in lower objective memory load regions where older participants had higher activity. The study suggested that the aging mind allocates additional resources to support short-term maintenance. As load increases (the number of items to remember), older adults show behavioral decline because of less prefrontal activation compared to younger adults. The claim is made that this phenomenon hints at a resource ceiling being reached. Grady et al. [6] similarly emphasized reduction in working memory performance for older adults, associated with reduced brain activity. Conversely, “over-recruitment”, typically found in frontal lobes, is reported on. Additional recruitment potentially compensates for brain structure and function changes that come with aging. It could also illustrate an increased reliability of frontally mediated executive functions, thus not being directly proportional to performance but rather the difficulty of a task (when using working memory processes). The theory of compensatory recruitment of prefrontal areas is ad- ditionally supported by Reuter et al. [15], who claimed additional recruitment of prefrontal areas can be beneficial to performance. The authors notes, however, that the reason for activation differences can stem from age-related differences in performance or how these age groups approach tasks. Park et al. [13] made supporting claims that an aging brain is very much full of energy, despite the front and medial temporal cortices exhibiting loss of volume with age. The explanation presented is older adults have more neural activation distribution, acti- vating multiple regions, like the over-activation of frontal or prefrontal cortex previously mentioned, whereas younger brains might only use one for the same task. Item recognition tasks are processed in three stages; (1) encoding, where memory is perceived and encoded into working memory, (2) rehearsal, where information is is maintained in an active state, and (3) recognition, where an item is matched to the retrieved item in working memory [15]. Reuter et al. [15] stated that age-related changes in executive attentional control and inhibition increases vulnerability to interference. In the encoding stage, interference would mean irrelevant information takes up working memory space, inhibiting retrieval task performance. This describes selective attention. This could come in the form of previous retrieval material seeping into a current process, known as proactive interference. Reuter et al. [14] built off this through the inhibitory deficit theory, stating older adults’ deficiency in deletion of non-relevant information and lack of activation for attentional se- lection. Aging can challenge the performance of every day tasks, and pointing out neurological correlations helps give reasoning for these challenges.

3.2 Psychological Changes
Whether as a result of neurological changes or by the social affects of aging, there are many psychological changes that can arise and manifest particularly for older adults. These changes should be acknowledged to better understand why older adults may respond to technology in the way that they do. Henry et al. [7] posited four pillars of social cogni- tive aging, areas that become increasingly difficult as the mind ages; social perception, theory of mind, the inability to understand mental states of others, affective empathy as in strong emotional responses, and inappropriate social behavior. While many of the labs testing these changes did not adequately simulate day to day interactions, they nev- ertheless found deterioration of these pillars as. These problems were less likely when participants communicated with people they knew, however. Akhter-Khan et al. [1] stated older adults often prioritize meaningful interactions that fulfill a sense of purpose, pointing to the common loss of functional and cognitive abilities from aging as a rea- son for this pattern. In this way, older adults with less perceived time will focus on emotional goals over knowledge-based ones. Thus, as the the socio-emotional selectivity and selective engagement theories suggest [7], older adults may often choose to focus their energy on interactions with people they know and love, and much less emotional time and energy on any other interaction. Henry et al. [7] wrote older adults often expect loss over reward, and change their goal orientation from striving for reward to focusing on maintenance and loss avoidance. This in turn sets off the shift to emotional goals, as mentioned. Cognitive effort evaluations by these older adults are how they reason as to what to spend their cognitive energy on. To reinforce where is best to prioritize energy, older adults may adopt selective optimization with compensation, coping strategies [1]. According to Akheter et al. [1], this often looks like: selection of easier fulfillment’s, optimization via allocation of resources for better function of specific tasks, and compensating by substituting processing or adapting to loss. Coping strategies can often lead to reduction in loneliness for older adults [1]. However, older adults’ social relationship expectations, often not met due to modern social norms on aging and ageism, can lead to more loneliness. Additionally, Independence may often be a priority, and can lead to a downplaying of one’s illness, or inability to ask for help, leading to more reasons for loneliness to develop [1]. Many biological hallmarks of aging inherently lead to major depres- sion disorder (MDD). Lorenzo et al. [10] reported several hallmarks such as; loss of proteostasis which guides proteins through their life cycle, stem cell exhaustion, inhibition of stem cells to proliferate and differentiate, immunoinflammatory changes, and deregulated nutrient sensing, changes in multiple cell processes. All of which can lead to development of MDD. Chan et al. [4] similarly emphasized alterations in neurotransmitter systems from aging have been linked to mood disor- ders. They add that on top of these predispositions to depression, older adults often experience significant life changes in older age, stressors that can trigger depression. Clearly the neurological/cognitive and psychological changes of aging go hand in hand, one affecting the other. This context is important when evaluating how older adults chose to interact with technology, as it gives reasoning for much of the findings discussed in the following sections.

4 OLDER ADULTS + TECHNOLOGY BARRIERS

An extensive number of possible hurdles for older adults when adopting and using technology must be considered. This section breaks down potential barriers before and after an older adult may decide to use a device.

4.1 Barriers to Adoption of Technology
Older adults have many important considerations when making the decision to interact with their devices. Lee et al. [9] and Yusif et al. [22] each reviewed papers associated with barriers for older adults’ tech- nology adoption. The former emphasized that older adults tend to not interact with a technology until it is deemed useful and its advantages are acknowledged. This is a contrast to opinions on usefulness dis- cussed in Section 2, which came from a wider demographic. While perceived usefulness affects the wider populations reaction, older adults take it one step further in abstaining from using the device to begin with. The ladder, Yusif et al. [22], builds upon this, and observed that the assistive technology is was more often accepted when an older adult feels it can address a felt need. Perceived functionality is echoed in experimental groups, like that of Vaportzis et al. [18]. In this study, older adult participants expressed willingness to learn technologies, given that they were convenient. In a related study, Mitzner et al. [11] found most comments on technology by older adult participants cen- tered around the viewed convenience and usefulness of its features. While these findings provide an important baseline to understand the motivation of older adults when interacting with technology, the deci- sion to first use is primarily dictated by the perceived usefulness of the device.

4.2 Barriers to Technology After Adoption
Once older adults adopt these devices into regular use, further obsta- cles arise. Owsley et al. [12] conducted a study on older adults and their views on gauge cluster designs in vehicles. They observed a high percentage of negative comments surface around difficulty with understanding the vehicle’s manual. This is further represented in opin- ions within Vaportzis et al. [18], when participants with less computer experience reported lack of instruction as a leading hindrance. Lee et al. [9] put ease of learning as well as technical support as essential for breaking barriers between older adults and devices. Additionally, emotional impact is emphasized in the review: older adults can view a device as negatively impacting their social interactions as well as promoting a dependency, thus solidifying a fear of isolation and lack of independence. Vaportzis et al. [18] observed many comments around participants’ fear of having too much technology and less socializing. Other opinions centered around feelings of inadequacy and a lack of confidence. Overall, older adults develop a willingness to use devices based on their usefulness, but most commonly end up being barred by lack of proper support when learning to operate it, or through fear of isolation and loss of independence.

5 OLDER ADULTS + DEVICE DESIGN CHOICES

When developing displays for older adults, it is the specific design choices that greatly affect the ease of use for the intended user. Re- searchers have found certain designs to be better for older adults, al- though it is not an exact science.

5.1 Visual Design Choice
Zhao et al. [23] conducted experimental studies on exercise bikes in elderly homes, and found that device design for older adults should encourage intuitiveness and visibility above all. This is in line with various findings from user studies who denoted superior design choices for specific display characteristics. With respect to visibility, both Zhao et al. [23] and Vaportzis et al. [18] recommended larger screens. For older adults, Owsley et al. [12] and Consolvo et al. [5] supported purposeful color distinction of display icons, based on participant pref- erence. The former also supported utilization of larger text. When thinking of intuitiveness, Mitzner et al. [11] reported older participants being overwhelmed by too many functions or buttons. Vaportzis et al. [18] found similar patterns, as participants noted there being far too many buttons on tablets given to them, especially because they felt they were not properly labeled. When thinking of how a device can best communicate to older users, Zhao et al. [23] recommended enabling voice instruction. However, these additional tools can prove problematic: Waycott et al. [19], in a study with older participants, found something like the auto complete for texting to be unhelpful.

5.2 Physical/Interactive Design Choices
Button design, not just the number of them, is notably important in aging-aware displays. Jin et al. [8] explored this in a study on older adults’ response to button spacing and size. They found both to be most affected by the manual dexterity of the user and the desired reaction time of the designer. For the average older adult, they recommended 16.55mm sized buttons and 6.35 mm spacing, but for those with poorer dexterity or slower reaction time, upwards of 19mm size and 12mm spacing was encouraged. Jin et al. [8] highlighted an example of how many design choices are varied by the individual, most importantly by their respective medical setbacks. It is the same reason why tablet size had a wide range of opinion in a study by Vaportzis et al. [18]: some participants enjoyed the larger tablet and others the lightweight design. This is further illustrated by participants in a study by Waycott et al. [18], who could neither hold their tablet nor type well without a flat surface due to their arthritis. Consolvo et al. [5] found their ambi- ent display gave elderly individuals issues as its glow was distracting and harmful to their eyes. Bobbeth et al. [3] expressed how the het- erogeneity of older adults should be taken into account when making design choices for modern interfaces. This sentiment is evidenced above. While some design choices can clearly be catered, others are very much dependent on the individual, and thus design cannot be so straightforward or generalized to all older adults, for a multitude of characteristics.

6 CATEGORIZING DISPLAYS

The study being presented will rely on categorizing display character- istics through responses from participants. This section is meant to explore previous categorizing implementations to find what worked well.

6.1 Categorizations in Experimental Papers
The categorization of displays defines how a paper will analyze and present it data. Certain partitions of categories can be more helpful and frequent between literature. Mitzner et al. [11] conducted an ex- perimental study wherein they categorized participants’ comments by generating codes describing aspects of electronic displays. Some dis- play dimensions included; convenience, feedback, reliability, features, activity support and complexity. Comments in categories were sepa- rated further by defining each as being a positive or negative opinion towards this display characteristic. Following this, an analysis based on the number of negative or positive comments in each grouping oc- curred. Ultimately, this allowed the authors to make suggestions in terms of specific design choices based upon the frequency and posi- tivity/negativity of category comments. Sepahpour et al. [17] used a similar method when categorizing their participant’s comments. Specif- ically, they divided responses into three sections of product aspects; aesthetic, functional, and symbolic. They also divided comments into perceived product performance (poor or satisfactory) and the emotions associated with the comment. Similar to Mitzner et al. [11] in analysis, Sepahpour et al. [17] found overlap between partitioned comments and were able to make generalizations on how poor and satisfactory func- tionality affected users’ resulting emotions. Through categorization of displays, followed by the coding of participant response through these states, both Mitzner et al. [11] and Sepahpour et al. [17] were able to pinpoint the effects of display characteristics on user perspective. Specifically, they both found insight on display features and aesthetic, as well as functionality and reliability/complexity/activity-support.

6.2 Categorizations in Theoretical Papers
State categorizations of displays come up, and are helpful, in theoretical papers as well as experimental ones. Sanguinetti et al. [16] used cate- gorizations of display characteristics in their review of previous works. Specifically, they analyzed discussions on eco-feedback displays, and yielded three main dimensions; display, timing, and information. Dis- play is split into accessibility and mechanism. The former refers to how the display is presented, including its style, modality, and medium. The latter speaks on the intended audience, and location of it, and if a response is required from the user. Timing has three subcategories of latency: response for an interaction frequency, duration of the display being on or updated, and the strategic timing of information presenta- tion. Information is divided into granularity and message. Granularity encompasses the behavioral, and temporal behavioral, as well as the magnitude, of the data being presented. Messaging includes what metric, valence, and context is associated with the data. Ultimately, Sanguinetti et al. [16] believes working on Eco-displays through the lens of these categories can promote ideal attention, learning, and mo- tivation by the display in question. Bartam et al. [2] similarly wrote a theoretical design paper on Eco-feedback displays. Their main five categories were; data, psychological factors, effort, context, and com- municative scope. These dimensions’ generation were underpinned by three factors; knowledge (cognitive), motivation, and effort (tech- nological overhead). They are meant to be used to motivate change in currently-problematic designs. Through their categorizations, both Sanguinetti et al. [16] and Bartam et al. [2] developed essential design dimensions to be used in display development. Both cited similar goals of motivation, effort or attention, and learning or knowledge as intended results of characterizing their respective categories. Although these papers are about Eco-feedback displays, their categories can be applied to informational displays at large, such as those often found in homes. Both theoretical and experimental work has shown categorizing dis- plays can pinpoint the most important design dimensions. Among examples of both these types of studies [11] [17] [16] [2], common themes were the importance of aesthetic/presentation, contextualization, and effectiveness of display data. By partitioning design dimensions and gathering evidence for the importance of each, either through par- ticipants or related works, authors were able to make recommendations on what design factors were most important to users.

7 CONCLUSION

Relevant information for the purposed paper is presented through these related works. It is the hope that each section will provide background in the analysis of the data collected, so proper care can be taken to address this multi-faceted topic. By addressing considerations pertain- ing to design of displays, social influence, natural processes of aging, perceived vs actual function of devices, and analysis techniques, this paper is meant to build a foundation for future work.

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